THE ART & INTELLIGENCE LIBRARY
Where art and technology collide.
From artists’ questions to the possibilities and limits of models. Connecting practices, research, tools, and preservation.
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SOUGWEN CHUNG Human–machine collaboration Where will you begin?
RESEARCH / CONTRA LABS
Start with these studies
How model performance shifted across four website design evals
GPT 5.6 Sol led the first three evals and every loose brief. Once the work was staged across ideation, mockup, and refinement, the Claude models moved ahead.
Claude models lead landing page design, but no model wins every design stage
Six models built landing pages for three products across ideation, mockup, and refinement. Opus and Fable finished first and second overall, but a different model led each stage of the work.
Ad videos: six models across ideation, mockup, and refinement
The Human Creativity Benchmark moves to video: six models, three client campaigns, three phases each, judged head to head by working creatives. Seedance 2.0 won the set, and no model held the product together once it started moving.
Practices that open questions
All artists
Sougwen Chung
Sougwen Chung is a multidisciplinary artist who uses marks to explore communication between people and machines.

Refik Anadol
Refik Anadol is a media artist and director from Istanbul whose large-scale and interactive AI projects have inspired audiences worldwide.

Anna Ridler
Anna Ridler is a London-based artist working with self-generated data sets and the creative potential of machine learning.
Two sources. Connected ways of learning.
AIArtists.org contributes artist and educational archives; Contra Labs contributes research and evaluations. Art Value Lab provides authorized full articles, Traditional Chinese translations, classification, connections, and preservation resources. Source material and editorial interpretation are identified separately.
Read the AIArtists.org homepage archive